Module Number INF3221 |
Module Title Computational Intelligence in Games |
Type of Module Elective Compulsory |
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ECTS | 6 | |
Work load - Contact time - Self study |
Workload:
180 h Class time:
60 h / 4 SWS Self study:
120 h |
|
Duration | 1 Semester | |
Frequency | In the winter semester | |
Language of instruction | German | |
Type of Exam | Project, presentation and elaboration |
|
Lecture type(s) | Practical Course | |
Content | Teams of about 3 students work on a current task in the area of CI in Games. They program or extend a computer game with intelligent, typically self-learning agents. In particular, the potential for autonomous development of self-learning artificial intelligences is explored and evaluated. |
|
Objectives | Students could integrate intelligent agents into computer games. In general, they gain hands-on experience integrating intelligent mechanisms into computer games and simulation environments. They develop an understanding of how fast artificial agents can learn. In particular, they understand the interplay between the complexity of the game environment, the power of the learning algorithm, and the focus (bias) of the learning algorithm to discover certain structures in the environment. |
|
Allocation of credits / grading |
Type of Class
Status
SWS
Credits
Type of Exam
Exam duration
Evaluation
Calculation
of Module (%) |
|
Prerequisite for participation | There are no specific prerequisites. | |
Lecturer / Other | ||
Literature | Spezifische Informationen zu den Aufgabenbereichen werden gestellt. / Grundwissen in Künstlicher Intelligenz, Kognitiven Architekturen und dem Maschinellen Lernen sind hilfreich aber nicht zwingend notwendig. |
|
Last offered | - | |
Planned for | - | |
Assigned Study Areas | BIOINFM2510, INFM2510, INFM3110, MDZINFM2510, MEINFM3210, MEINFM3220 |